![]() At the top, it's a short straightaway to the right and then back down to the exit, where are few more enemies and more large turrets to fight. After that, gravity fields must be used to climb even higher. When getting to the top of the section, there's one last teleporter, which takes upwards. At one point, there comes a section, where every teleporter sends the player back to the bottom. Along the way, they must fight enemies and make use of hovering springs and the disappearing blocks first seen in Pangu Lagoon. This area begins in a vertical chamber that must be climb up through. Milla resolves to help Lilac and head off to do so after she promises Torque to keep an eye on her. He tells her that Brevon ambushed her and Lilac went off to stop him alone. Instead, a cutscene will play where Milla finds Torque with an unconscious Carol. If playing as Milla, there is no Boss Fight, since she's playable in this Round and the next. Lilac will scream in anger, then Dragon Boosts out of the room, Carol will dry her tears, angrily pouncing out of the room and Torque will blame himself for what happened, then dashes out of the room in anger, cursing Brevon's name. After defeating Milla, another cutscene will play showing her falling into a death-like coma and the Character's reactions. As the Player tries to comfort Milla, her eyes glow red and she transforms into a Mutant Monster beginning the boss fight where Lilac and Carol are forced to fight against their own friend. Brevon destroys the device, drops Milla and leaves the room. ![]() When entering this area, a cutscene will play where Lilac & Carol use the devices they received from Torque to deactivate the Dreadnought's power supply to recover the Kingdom Stone, only for Brevon to show up with Milla as his hostage, forcing them to remove the device and reactivate the power supply for the sake of their friend's life. Though there is a small opening to which our heroes can use to enter and escape this minor obstacle.Īrea 3 Lilac, Carol & Torque's Stories The last obstacle before the exit door is a giant rotating ring with flames spouting inward. Another keycard must be found and use it to open a keycard door as well. There are more enemies in this area to deal with as proceeding through this area, as well as more Gatling Guns, speed gates, teleporters, and other traps. Brevon, before activating an array of turrets Īt this point the alarms will go off and Gatling Guns will be activated that follow movements with rapid blasts of double lasers enabled to Stunlock. Once the player reaches the top, the oxygen supply will come back on and there are 4 Extra Lives in the way (a 5th one is hidden the other side of the bridge) before the Boss Fight with Serpentine, who turns into a Mutant Monster and attacks the Player.įinal Dreadnought Round 3 is the 11th Stage in Freedom Planet, taking place in the Ship's Warp Drive. Later on, there's an elevator, which works by holding down press switches to raise platforms through three vertical chambers filled with spiked mines. Another key card must be found to proceed through the door as well. To avoid running out of oxygen in the absence of the air bubbles on Normal and Hard Mode, Milla will assist by throwing Water Shield Crystals, which are the best and unavoidable way to get through the rest of the Stage alive. On Casual and Easy Mode, there are air bubbles scattered in this area to keep air gauge filled. Unlike underwater, the oxygen gauge depletes faster for Lilac. Brevon, cutting off the Dreadnought's oxygen supply Īfter this, the room goes dark and no more oxygen is available (this doesn't happen if playing as Milla). Once the Player reaches a certain point as Lilac or Carol, Brevon will say the following line: ![]() This area is dedicated for rotating platforms while dealing with more enemies and avoiding more traps. After reaching the bottom of the area, few more enemies and making use of the rising platforms before proceeding to the next area. In the section where Milla first appear in this stage, there's a Robosquid, who needs to be damaged until it drops its keycard while avoiding the lasers it shoots. Along the way, if playing as Lilac or Carol, Milla will appear out of the air ducts and assist the Player by throwing Life Flowers and Shield Crystals (Wood and Water). As the Player continues, they'll ride elevator platforms to proceed even further up through the area as well. This area features plenty of enemies, traps, teleporters, barricades that use pressure mechanism by closing when going off from them, and locked doors that require keycards to open, like the ones seen in Thermal Base. ![]() The Player teleports into the area and there's several Axle Turrets at the beginning of the Stage. ![]()
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